![]() ![]() If the giver was stuck on a product, he/she could pass and would come back to that product if time permitted. The team had to identify three products the giver described the product, and their partner had to guess what it was. On some episodes of the Lifetime era, an alternative format was used with a picture of a product shown to the home viewers.In early episodes of this version, if the word wasn't completed, it wasn't fully revealed. When time ran out, the guesser had to guess the product using the letters revealed (although he/she could guess while the clock was still running). If the giver was stuck he/she could pass and move on to the next word, also, the "no repetitions" rule was lifted. In the PAX run, pre-selected words (to which their initials still spell out the product's name) were given to the giver and he/she simply had to convey them to his/her partner.An additional rule was that once a clue was used for one of the words on the list, it was not to be used again (doing so would lead to the disqualification of that team). The guesser had to identify the product before time ran out. During the Lifetime era, the giver tried to get his/her partner to say any word or a name beginning with the appropriate letter.Each of the teams had 30 seconds to achieve this (40 seconds in the final Lifetime season), and if a word was accidentally blurted out by the clue-giver, that team was automatically disqualified. The first letter of each correct answer was a letter in the name of a brand or item from the market, which the guesser then had to identify to earn the Sweep time. The format usually consisted of a contestant guessing a series of words on a card using clues given by his or her partner (similar to Pyramid and Password). 30-Second Shootout – At the beginning of the second segment of the question round, both contestants on each team played an individual game for 30 seconds of Sweep time.The show gave the appearance that pairs were chosen to be contestants based on who in the audience (or in the show's last two seasons, the market) held pre-distributed grocery items that the announcer called for at the beginning of the show. For the last two segments, the team members wore sweatshirts of the same color ( aqua blue for Team #1, burgundy for Team #2, yellow for Team #3 ). The game was played between three teams of two related individuals (teams could either be parent/child, spouses, siblings, and/or best friends) however, unlike the ABC version, where the contestants' last names were revealed, no contestants' last names were ever revealed in this version (except on special occasions). The gameplay of the Lifetime/PAX version of Supermarket Sweep consisted of three segments: the question round, the Big Sweep, and the Bonus Sweep. Teams remained on the show until they were defeated. All teams kept any groceries accumulated and any bonuses they picked up, but the team with the highest total score would also earn the right to return to the show and play in the next game. After each contestant ran their sweep, the total value of groceries and bonus prizes in each player's cart was determined. In addition, five bonus prizes, coming in the form of pennants with dollar values ranging from $10 to $100 printed on them, were spread throughout the store. In the second part of the game, one contestant from each team, generally referred to as a "runner," went on a shopping spree through the market using the time accumulated in the first half of the game. The maximum time available was two minutes and thirty seconds (2:30), while the maximum time for a three-way tie is one minute and forty-five seconds (1:45). Four (sets of) items were played and each item revolved around a central household-related theme, such as items for washing, like laundry soap, to the items needed to created the associated "wash day" soup, a soup generally made at the same time washing was being done, like potatoes and gravy. The team who came to the closest won the item(s), and an additional 15 seconds to their time. Each player's totals were revealed followed by Bill Malone resorting to the automatic counter which displays the items' exact retail price. As host Bill Malone instructed the contestants to "Please checkout on your machines what you think is the exact retail price," the housewives would mentally calculate the price of all items shown and type the amount on their registers. In the first part of the game, the teams were shown a grocery item or combination of two closely associated grocery items and were asked to guess its retail price. Each team began with a base time of one minute and thirty seconds (1:30). Three teams, usually married couples, but generally always a housewife and her "runner" - usually a male relative under the age of forty - completed. ![]()
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